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Raspberry Pi Pico-LCD-0.96 User Guide

Overview

0.96inch LCD Display Module For Raspberry Pi Pico, 65K RGB Colors, 160×80 Pixels, SPI Interface

Features

  • 160×80 resolution, 65K RGB colors, clear and colorful displaying effect
  • SPI interface, requires minimal IO pins
  • 1x joystick and 2x user buttons for easy interacting

Specifications

  • Operating voltage: 2.6~5.5V
  • Resolution: 160×80 pixels
  • Communication interface: 4-wire SPI
  • Display size: 21.70 × 10.80mm
  • Display panel: IPS
  • Pixel size: 0.1356 × 0.135mm
  • Driver: ST7735S
  • Dimensions 52.00 × 25.00mm

Pinout


Dimension


Working Protocol


Note: Different from the traditional SPI protocol, the data line from the slave to the master is hidden since the device only has a display requirement.
RESX Is the reset pin, it should be low when powering the module and be higher at other times;;
CSX is slave chip select, when CS is low, the chip is enabled.
D/CX is data/command control pin, when DC = 0, write command, when DC = 1, write data
SDA is the data pin for transmitting RGB data, it works as the MOSI pin of SPI interface;
SCL work s the SCLK pins of SPI interface.
SPI communication has data transfer timing, which is combined by CPHA and CPOL.
CPOL determines the level of the serial synchronous clock at an idle state. When CPOL = 0, the level is Low. However, CPOL has little effect on the transmission.
CPHA determines whether data is collected at the first clock edge or at the second clock edge of the serial synchronous clock; when CPHL = 0, data is collected at the first clock edge.
There are 4 SPI communication modes. SPI0 is commonly used, in which CPHL = 0, CPOL = 0.

Hardware connection

Please take care of the direction when you connect Pico, an USB port is printed to indicate . You can also check the pin of Pico and the LCD board when connecting.
You can connect display according to the table.

e-PaperPicoDescription
VCCVSYSPower Input
GNDGNDGND
DINGP11MOSI pin of SPI, data transmitted from Master t Slave
CLKGP10SCK pin of SPI, clock pin
CSGP9Chip selection of SPI, low active
DCGP8Data/Command control pin (High:data; Low: command)
RSTGP12Reset pin, low active
BLGP13Backlight control

Connection(Directly)


Connection(with adapter board)


Setup environment

Please refer to Raspberry Pi's guide:https://www.raspberrypi.org/documentation/rp2040/getting-started/

Download Demo codes

Open terminal and run the following command:

sudo apt-get install p7zip-full
cd ~
sudo wget  https://www.waveshare.com/w/upload/7/74/Pico_LCD_code.7z
7z x Pico_LCD_code.7z -o./Pico_LCD_code
cd ~/Pico_LCD_code
cd c/build/

Run the Demo codes

This guides is based on Raspberry Pi.

C examples

Open a terminal and enter the directory of C codes:

cd ~/Pico_LCD_code/c/

Create a build folder and add SDK:
For example, if the path of SDK is ../../pico-sdk
Then you should create build and add the path like these:

mkdir build
cd build
export PICO_SDK_PATH=../../pico-sdk

Run cmake.. command to to generate Makefile file

cmake ..

Run make command to build.

make -j9

Codes Analysis

C

Bottom hardware interface

We package the hardware layer for easily porting to the different hardware platforms.
DEV_Config.c(.h) in the directory:...\c\lib\Config

  • Data type:
#define UBYTE   uint8_t
#define UWORD   uint16_t
#define UDOUBLE uint32_t
  • Module initialize and exit:
void DEV_Module_Init(void);
void DEV_Module_Exit(void);
Note:
1.The functions above are used to initialize the display or exit handle.
  • GPIO write/read:
void 	DEV_Digital_Write(UWORD Pin, UBYTE Value);
UBYTE 	DEV_Digital_Read(UWORD Pin);
  • SPI transmit data
void DEV_SPI_WriteByte(UBYTE Value);

Application functions

We provide basic GUI functions for testing, like draw point, line, string, and so on. The GUI function can be found in directory:..\c\lib\GUI\GUI_Paint.c(.h)

The fonts used can be found in directory: RaspberryPi\c\lib\Fonts

  • Create a new image, you can set the image name, width, height, rotate angle and color.
void Paint_NewImage(UWORD *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color, UWORD Depth)
Parameter:
 	image : Name of the image buffer, this is a pointer;
 	Width : Width of the image;
 	Height: Height of the image;
 	Rotate: Rotate angle of the Image;
 	Color : The initial color of the image;
 	Depth : Depth of the color
  • Select image buffer: You can create multiple image buffers at the same time and select the certain one and drawing by this function.
void Paint_SelectImage(UBYTE *image)
Parameter:
 	image: The name of the image buffer, this is a pointer;
  • Rotate image: You need to set the rotate angle of the image, this function should be used after Paint_SelectImage(). The angle can 0, 90, 180, 270
void Paint_SetRotate(UWORD Rotate)
Parameter:
 	Rotate: Rotate angle of the image, the parameter can be ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270.
【Note】Afer rotating, the place of the first pixel is different as below
  • Image mirror: This function is used to set the image mirror.
void Paint_SetMirroring(UBYTE mirror)
Parameter:
 	mirror: Mirror type if the image, the parameter can be MIRROR_NONE、MIRROR_HORIZONTAL、MIRROR_VERTICAL、MIRROR_ORIGIN.
  • Set the position and color of pixels: This is the basic function of GUI, it is used to set the position and color of a pixel in the buffer.
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
Parameter:
 	Xpoint: The X-axis position of the point in the image buffer
 	Ypoint: The Y-axis position of the point in the image buffer
 	Color : The color of the point
  • Color of the image: To set the color of the image, this function always be used to clear the display.
void Paint_Clear(UWORD Color)
Parameter:
 	Color: The color of the image
  • Color of the windows: This function is used to set the color of windows, it always used for updating partial areas like displaying a clock.
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
Parameter:
 	Xstart: X-axis position of the start point.
 	Ystart: Y-axis position of the start point.
 	Xend: X-axis position of the endpoint.
 	Yend: Y-axis position of the endpoint
 	Color: Color of the windows.
  • Draw point: Draw a point at the position (Xpoint, Ypoint) of image buffer, you can configure the color, size, and the style.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
Parameter:
 	Xpoint: X-axis position of the point.
 	Ypoint: Y-axis position of the point
 	Color: Color of the point
 	Dot_Pixel: Size of the point, 8 sizes are available.
 	 	 typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  , 	 	// 3 X 3
 	 	 	 DOT_PIXEL_4X4  , 	 	// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	Dot_Style: Style of the point, it defines the extended mode of the point.
 	 	typedef enum {
 	 	   DOT_FILL_AROUND  = 1,		
 	 	   DOT_FILL_RIGHTUP,
 	 	} DOT_STYLE;
  • Draw line: Draw a line from (Xstart, Ystart) to (Xend, Yend) in image buffer, you can configure the color, width, and style.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
Parameter:
 	Xstart: Xstart of the line
 	Ystart: Ystart of the line
 	Xend: Xend of the line
 	Yend: Yend of the line
 	Color: Color of the line
 	Line_width: Width of the line, 8 sizes are available.
 	 	typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  ,		// 3 X 3
 	 	 	 DOT_PIXEL_4X4  ,		// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	 Line_Style: Style of the line, Solid or Dotted.
 	 	typedef enum {
 	 	 	 LINE_STYLE_SOLID = 0,
 	 	 	 LINE_STYLE_DOTTED,
 	 	} LINE_STYLE;
  • Draw rectangle: Draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can configure the color, width, and style.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameter:
 	Xstart: Xstart of the rectangle.
 	Ystart: Ystart of the rectangle.
 	Xend: Xend of the rectangle.
 	Yend: Yend of the rectangle.
 	Color: Color of the rectangle
 	Line_width: The width of the edges. 8 sizes are available.
 	 	typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  ,		// 3 X 3
 	 	 	 DOT_PIXEL_4X4  ,		// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	Draw_Fill: Style of the rectangle, empty or filled.
 	 	typedef enum {
 	 	 	 DRAW_FILL_EMPTY = 0,
 	 	 	 DRAW_FILL_FULL,
 	 	} DRAW_FILL;
  • Draw circle: Draw a circle in the image buffer, use (X_Center Y_Center) as center and Radius as radius. You can configure the color, width of the line, and style of a circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameter:
 	X_Center: X-axis of center
 	Y_Center: Y-axis of center
 	Radius:radius of circle
 	Color:  Color of the circle
 	Line_width: The width of arc, 8 sizes are available.
 	 	typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  ,		// 3 X 3
 	 	 	 DOT_PIXEL_4X4  ,		// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	Draw_Fill: Style of the circle: empty or filled.
 	 	typedef enum {
 	 	 	 DRAW_FILL_EMPTY = 0,
 	 	 	 DRAW_FILL_FULL,
 	 	} DRAW_FILL;
  • Show Ascii character: Show a characeter in (Xstart, Ystart) position, you can configure the font, foreground and the background.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameter:
 	Xstart: Xstart of the character
 	Ystart: Ystart of the character
 	Ascii_Char:Ascii char
 	Font: five fonts are avaialble:
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: foreground color
 	Color_Background: background color
  • Draw string: Draw string at (Xstart Ystart) , you can configure the fonts, foreground and the background
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameter:
 	Xstart: Xstart of the string
 	Ystart: Ystart of the string
 	pString:String
 	Font: five fonts are available:
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24的
 	Color_Foreground: foreground color
 	Color_Background: background color
  • Draw Chiness string: Draw Chinese string at (Xstart Ystart) of image buffer. You can configure fonts (GB2312), foreground and the background.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground, UWORD Color_Background)
Parameter:
 	Xstart: Xstart of string
 	Ystart: Ystart of string
 	pString:string
 	Font: GB2312 fonts, two fonts are available                                                                                 :
 	 	font12CN:ascii 11*21,Chinese 16*21
 	 	font24CN:ascii 24*41,Chinese 32*41
 	Color_Foreground: Foreground color
 	Color_Background: Background color
  • Draw number: Draw numbers at (Xstart Ystart) of image buffer. You can select font, foreground and the background.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameter:
 	Xstart: Xstart of numbers
 	Ystart: Ystart of numbers
 	Nummber:numbers displayed. It support int type and 2147483647 are the maximum supported
 	Font: Ascii fonts, five fonts are available:
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: Foregroud color
 	Color_Background: Background color
  • Draw float numbers: Draw float number at (Xstart Ystart) of image buffer, you can configure fonts, foreground, and background.
void Paint_DrawFloatNum(UWORD Xpoint, UWORD Ypoint, double Number,  UBYTE Decimal_Point,	sFONT* Font,    UWORD Color_Foreground, UWORD  Color_Background);
Parameter:
 	Xstart: Xstart of the number
 	Ystart: Ystart of the number
 	Nummber:The float number. Double type.
        Decimal_Point:The decimal number 
 	Font: Ascii fonts, five fonts are avaialble.:
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: Foreground
 	Color_Background: Background
  • Display time: Display time at (Xstart Ystart) of image buffer, you can configure fonts, foreground and the background.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
Parameter:
 	Xstart: Xstart of time
 	Ystart: Ystart of time
 	pTime:Structure of time
 	Font: Ascii font, five fonts are avaialble
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: Foreground
 	Color_Background: Background